Everyman

by

Anonymous

Everyman

Representing all humankind, Everyman begins the play entrenched in worldly vices, such as lust and greed. However, when God asks Death to visit Everyman and ask him to prepare a reckoning (an account of his… read analysis of Everyman

Death

Death is God’s messenger. He informs Everyman that he must take a pilgrimage to his grave and be called to account for his actions on earth. Though Death obviously represents death, it’s important to note… read analysis of Death

Good-Deeds

Good-Deeds is the personification of Everyman’s good deeds. She is weak when she is introduced, as Everyman’s sinful behavior has depleted her, but she becomes stronger and stronger as Everyman purges his sins. Good-Deeds accompanies… read analysis of Good-Deeds

Knowledge

The sister of Good-Deeds, Knowledge guides Everyman on his pilgrimage when Good-Deeds is still too weak to do so. She represents knowledge—not knowledge in general, but the specific the knowledge and teachings of the… read analysis of Knowledge

Five-Wits

Five-Wits is the personification of the five wits, which is another way of saying the five senses of sight, sound, touch, taste, and smell. Five-Wits is a companion to Everyman, who regards Five-Wits as… read analysis of Five-Wits
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Everyman PDF

Strength

Strength, who represents physical strength, accompanies Everyman and promises to stand by him. However, she abandons him once she learns that his pilgrimage is to end in death. Once again, this illustrates that what is… read analysis of Strength
Minor Characters
God
God appears in the play only once. Near the beginning, he criticizes Everyman’s sinfulness and his ungrateful disregard of Christ’s sacrifice for humanity, and then orders Death to summon Everyman to God’s judgment. God’s summoning of Everyman drives the plot of the play.
Confession
The personification of confession, he is described as both a “cleansing river” and a “holy man” who lives in a “house of salvation.” He helps purge Everyman of his sins and gives him the gift of penance.
Beauty
The personification of beauty (and thus a facet of the material world), Beauty joins Everyman on his pilgrimage but forsakes him when he asks her to die for him. This shows that beauty is fickle and irrelevant in heaven.
Discretion
One of Everyman’s companions, Discretion represents the ability to make judgments and choices. He (or she) abandons Everyman to follow Strength.
Fellowship
Personifying friendship, Fellowship is one of Everyman’s friends. Though Everyman asks for his help on the pilgrimage, Fellowship abandons Everyman after learning that he will soon die. Willing to help Everyman only for his own amusement or for the sake of violence, Fellowship enables Everyman’s sins.
Goods
Though long loved by Everyman, Goods—the personification of wealth in the play— abandons Everyman when Everyman asks him to join his pilgrimage. A thief of souls, Goods is often destructive and deceitful, leading a thousand people to hell for every one that he saves.
Cousin
Everyman’s cousin, who abandons Everyman in his time of need to save himself and to prepare his own reckoning.
Kindred
Everyman’s kindred, who refuses to accompany Everyman on his journey after promising to remain loyal to him.
Doctor
Delivering the play’s epilogue, the doctor summarizes the moral of the story: we can only rely on our good deeds for comfort and salvation, and we must clear our “reckonings” while we are still alive, lest we suffer eternally in hell.
Messenger
Like God, the messenger appears only once at the very beginning of the play, where he calls for the audience’s attention and presents Everyman as a “moral play.”
Angel
Appearing only at the end of the play, the angel announces Everyman’s entrance into heaven.