The Ontologically Anthropocentric Sensory Immersive Simulation, nicknamed the OASIS, is a massive multiplayer online game in which the characters in the novel spend most of their time. The OASIS was developed by James Halliday and Ogden Morrow and released by their company GSS in 2012. As time passes, the OASIS becomes more complex, realistic, and immersive, such that it gets harder and harder to distinguish it from reality. People work, shop, go to school, and fall in love in the OASIS, and in this sense it is less a game or simulation and more a second home for people. This is particularly significant given that, between 2012 and 2045, the real world has become an increasingly desolate, impoverished place. The name “OASIS” plays on the simulation’s status as a utopia in which people can forget the burdens of reality. Indeed, it is this aspect of the OASIS that makes Wade’s mission to find the Easter egg so important. Wade does not compete in Halliday’s hunt only for personal glory and gain, but rather to save the OASIS from falling into the hands of IOI and being transformed into a “fascist corporate theme park.”
At the same time, although the novel presents a largely positive view of the OASIS and the opportunities it affords to the characters, it also highlights the dangers and downsides of the simulation. Ogden Morrow is one of the characters most prominently associated with criticism of the OASIS. Although he remains involved in the simulation, hosting his 73rd birthday party at an OASIS dance club, he left his role at GSS in 2022 on the basis that the OASIS had “become a self-imposed prison for humanity.” Wade echoes this sentiment when he likens the state-of-the-art OASIS immersion rig he constructs for himself to a prison. At the end of the novel, even Halliday posthumously warns Wade about the dangers of spending so much time in a simulation that he neglects the real world. Halliday suggests that while the OASIS is an amazing and even utopian place, it cannot offer what reality affords: true happiness.
The OASIS Quotes in Ready Player One
Luckily, I had access to the OASIS, which was like having an escape hatch into a better reality. The OASIS kept me sane. It was my playground and my preschool, a magical place where anything was possible.
My virtual surroundings looked almost (but not quite) real. Everything inside the OASIS was beautifully rendered in three dimensions. Unless you pulled focus and stopped to examine your surroundings more closely, it was easy to forget that everything you were seeing was computer-generated. And that was with my crappy school-issued OASIS console. I'd heard that if you accessed the simulation with a new state-of-the-art immersion rig, it was almost impossible to tell the OASIS from reality.
The moment IOI took it over, the OASIS would cease to be the open-source virtual utopia I'd grown up in. It would become a corporate-run dystopia, an overpriced theme park for wealthy elitists.
The more I'd learned about Halliday's life, the more I'd grown to idolize him. He was a god among geeks, a nerd über-deity on the level of Gygax, Garriott, and Gates. He'd left home after high school with nothing but his wits and his imagination, and he'd used them to attain worldwide fame and amass a vast fortune. He'd created an entirely new reality that now provided an escape for most of humanity. And to top it all off, he'd turned his last will and testament into the greatest videogame contest of all time.
I quickly lost track of time. I forgot that my avatar was sitting in Halliday's bedroom and that, in reality, I was sitting in my hideout, huddled near the electric heater, tapping at the empty air in front of me, entering commands on an imaginary keyboard. All of the intervening layers slipped away, and I lost myself in the game within the game.
Morrow stayed on at GSS for five more years. Then, in the summer of 2022, he announced he was leaving the company. At the time, he claimed it was for "personal reasons." But years later, Morrow wrote in his autobiography that he'd left GSS because "we were no longer in the videogame business," and because he felt that the OASIS had evolved into something horrible. "It had become a self-imposed prison for humanity," he wrote. "A pleasant place for the world to hide from its problems while human civilization slowly collapses, primarily due to neglect."
Parzival: I've had a crush on you since before we even met. From reading your blog and watching your POV. I've been cyber-stalking you for years.
Art3mis: But you still don't really know anything about me. Or my real personality.
Parzival: This is the OASIS. We exist as nothing but raw personality in here.
Art3mis: I beg to differ. Everything about our online personas is filtered through our avatars, which allows us to control how we look and sound to others. The OASIS lets you be whoever you want to be. That’s why everyone is addicted to it.
"You don't live in the real world, Z. From what you've told me, I don't think you ever have. You're like me. You live inside this illusion." She motioned to our virtual surroundings. "You can’t possibly know what real love is."
Standing there, under the bleak fluorescents of my tiny one-room apartment, there was no escaping the truth. In real life, I was nothing but an antisocial hermit. A recluse. A pale-skinned pop culture-obsessed geek. An agoraphobic shut-in, with no real friends, family, or genuine human contact. I was just another sad, lost, lonely soul, wasting his life on a glorified videogame.
But not in the OASIS. In there, I was the great Parzival. World-famous gunter and international celebrity. People asked for my autograph. I had a fan club. Several, actually. I was recognized everywhere I went (but only when I wanted to be). I was paid to endorse products. People admired and looked up to me. I got invited to the most exclusive parties. I went to all the hippest clubs and never had to wait in line. I was a pop-culture icon, a VR rock star. And, in gunter circles, I was a legend. Nay, a god.
I cleared my throat and recited my pass phrase. Each word appeared on my display as I said it. "No one in the world ever gets what they want and that is beautiful."
When you owned your own world, you could build whatever you wanted there. And no one could visit it unless I granted them access, something I never gave to anyone. My stronghold was my home inside the OASIS. My avatar's sanctuary. It was the one place in the entire simulation where I was truly safe.
In Marie’s opinion, the OASIS was the best thing that had ever happened to both women and people of color. From the very start, Marie had used a white male avatar to conduct all of her online business, because of the marked difference it made in how she was treated and the opportunities she was given.
"Listen," he said, adopting a confidential tone. "I need to tell you one last thing before I go. Something I didn't figure out for myself until it was already
too late." He led me over to the window and motioned out at the landscape stretching out beyond it." I created the OASIS because I never felt at home in the real world. I didn't know how to connect with the people there. I was afraid, for all of my life. Right up until I knew it was ending. That was when I realized, as terrifying and painful as reality can be, it’s also the only place where you can find true happiness. Because reality is real. Do you understand?"