LitCharts assigns a color and icon to each theme in The City of Ember, which you can use to track the themes throughout the work.
Coming of Age
Selfishness, Greed, and Corruption
Family and Community
Censorship
Summary
Analysis
Earlier that morning, Doon arrived at the Pipeworks, excited to do useful, important work. He finds a room filled with people putting on boots and slickers. The Pipeworks director, Lister Munk, gives him size medium boots to wear. The boots are worn and cracked. Doon also gets a tool belt, and then Lister assigns Doon to work with a young woman named Arlin Froll. Without so much as a smile or a greeting, she leads Doon down a damp, worn staircase. Doon starts to hear a low roar and wonders if it’s the generator, but when Arlin opens a door marked “Main Tunnel,” he sees that it’s the river. Like many in Ember, Doon has never seen the river and always imagined it looked like a horizontal sink faucet. The river, however, is huge, wide, and thunderous. It makes Doon’s heart stop.
That Doon’s boots are so cracked means they’re not going to protect him from getting wet—another indicator that Doon is right, and not all in Ember is as it should be. Doon’s reaction to seeing the river, and the explanation of what he thought it’d be like, drives home how disconnected Ember’s residents are from the natural world. The river’s size and strength impresses upon Doon that there’s a lot he doesn’t know about his world—though what he doesn’t know is that the river is symbolic of a much larger, natural world that he doesn’t even know exists.
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Themes
Doon and Arlin stand on a six-foot wide path that runs parallel to the river. The river runs along the north side of Ember, and all the Pipeworks tunnels branch off the path to the south, under the city. Arlin leads Doon to the beginning of the river, where it bursts out of a chasm, and points to a big double door containing the generator room. She acts scandalized when Doon asks if they can go in. Then, Arlin leads him back down the path to where the river vanishes into the wall before leading him to Tunnel 97, where their job is. She shows him how to use his map to find his way around and warns him that it’s easy to get lost. On the walk, Doon calculates that he’s about 50 feet underground. The thought makes him nervous.
Doon and Arlin’s walk along the river shows clearly that the river comes from somewhere and continues on to somewhere, which raises the question of why no one has wondered about where the river starts or ends. Though it’s impossible to know for sure that no one has ever wondered, it’s likely that The Book of the City of Ember has been successful in convincing people that Ember is all there is in the world, meaning it’s no use being curious about the river, since it doesn’t matter.
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Doon and Arlin find their job: a spurt of water coming straight out of the wall. They fix it, but it takes the whole morning. Doon realizes that the city is in horrendous shape: the lights are failing, the pipes are leaking, they’re about to run out of supplies, and no one is doing anything to fix these issues. When it’s time for lunch, Arlin tells Doon to stay put while she eats with friends. Doon, however, finds his way back to the main tunnel and waits by the door to the generator room until someone comes out. He slips in before the door closes and almost falls over; the noise is earsplitting. The generator is a black machine two stories high, and people wearing earmuffs scurry around it. Doon catches the attention of one man and yells that he wants to learn, but the man glares at Doon.
Fixing leaky pipes, in Doon’s opinion, isn’t going to fix the bigger problem: that clearly, the Ember’s entire infrastructure is breaking. Fixing pipes like this is a convenient way to make it look like they’re doing something, but it doesn’t address the larger problem. Disobeying Arlin and sneaking in to look at the generator shows again that Doon already knows how to think for himself and figure out how to answer questions that nobody else will answer for him.
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Doon stands and watches for a few minutes as people run between the generator and big bins of bolts, screws, and gears. He leaves after a few minutes, horrified. He’s spent his entire life taking things apart and putting them back together again, and he’s proud of what he’s learned. He knows he doesn’t understand electricity, though, and he thought that seeing the generator would solve this mystery for him—but now, he knows that was a foolish idea. Doon suspects that no one knows how the generator works, and that they’re just trying to keep it from falling apart. Doon confirms this when, after work, he catches the man and asks about the generator. The man says he doesn’t know how it works; he just knows the river makes it run. His job is just to keep it from breaking down.
Again, what Doon discovers and what the man confirms about what people know about the generator and electricity shows that there’s a great deal of censorship at work in Ember: if the Builders intended Ember’s current residents to be actually fix the generator, they would’ve left something behind—whether a written document or just spoken knowledge passed down through generations—about what to do. The quip that the river makes the generator run is an answer that might shut down further, as-of-now unanswerable questions—but it’s not a real answer.
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Quotes
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The man says that he’s been working on the generator for 20 years and it’s always seemed fine, but now, it seems to break down every few minutes. With a wry smile, the man says it won’t matter if the generator breaks down forever if they run out of light bulbs first. This is what’s on Doon’s mind as he sees Lina on the roof of the Gathering Hall, and he’s angry that she seems so lighthearted when everything is dark and dire. Doon heads for the apartment he shares with his father, which is above his father’s Small Items shop. It contains bits of things that might be useful someday, like nails, springs, doorknobs, and chunks of wood, and there are boxes of shop items in the apartment too. Doon goes upstairs without greeting his father and flops on the couch.
The man’s insistence that nothing about the generator matters if they run out of light bulbs first drives home for Doon the danger he and his fellow Emberites are in: stores of necessary items are dangerously low, and at this point, it’s a race to find out what’s going to plunge Ember into darkness forever. Note that Doon doesn’t live with his mother and doesn’t mention her at all; this suggests that, like Lina, Doon also lives in a fractured family unit and will have to suffer the consequences of this.
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Doon feels stupid for thinking he could understand the generator after a few minutes, especially when others don’t understand it after working on it for their whole lives. Doon thinks that he’s always thought of himself as being smarter than other people, and he’s always wanted to be the one to save Ember by figuring out the mystery of electricity. Doon’s father has been telling him for his entire life that Doon is smart and will do something great, but now, Doon’s job seems even more useless than being a messenger. He picks up a shoe heel and hurls it at the front door just as it opens, hitting his father in the ear. Doon’s anger disappears instantly.
In a sense, Doon’s job is useless—fixing the leaky pipes, again, won’t do anything about the fact that the entire system is crumbling. This becomes a major coming-of-age moment for Doon, as he’s forced to accept that his idealistic beliefs about how Ember functions and about his own intelligence were wildly misguided. It’s not going to be simple for Doon to save the city; rather, if he’s going to save Ember, he’s going to have to think further outside the box and maturely accept his own limitations.
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Doon apologizes and explains that he got angry. Doon’s father asks about Doon’s first day at work, and Doon tells him everything. With a sigh, Doon’s father validates Doon’s fears and sense of hopelessness, but he suggests that Doon has choices as to what to do with his job and what he learns. Doon’s father suggests that the best thing Doon can do is pay attention, as then, he’ll know things that no one else knows. Changing the subject, he asks about the worm.
Even if Doon’s family is small, the way that Doon’s father talks to Doon shows that they still have a loving, supportive relationship. Doon’s father is clearly doing everything he can to point Doon in the right direction by impressing upon him the importance of being curious about his world, no matter how Mayor Cole might feel on the matter.
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Doon goes and fetches a box from his room and he and Doon’s father peer into it. It contains a small, green worm with stubby legs and some cabbage leaves. Doon has always loved bugs and keeps a notebook of drawings and observations of bugs he finds. Most, like moths and spiders, die within a few days of capture, but this worm seems to be thriving. Doon shares the observations he’s made about the worm with his father, and his father suggests that Doon might find more interesting bugs in the Pipeworks. Doon agrees, but thinks that he can’t just look for bugs when they are living in a state of emergency.
The worm is clearly a caterpillar; that Doon calls it a worm shows again that he’s disconnected from nature to the extent that he doesn’t know the actual name of this creature (though this does imply that he knows what worms are). Doon’s scientific notes show again that he’s curious and methodical about gathering information, habits and qualities that will serve him well as he comes of age and tackles this emergency.