The Westing Game

by

Ellen Raskin

The Westing Game: Chapter 8 Summary & Analysis

Summary
Analysis
During the night, the snow falls heavily and turns into a blizzard. The next morning the tenants of Sunset Towers awake to find snowdrifts imprisoning them in the building—the phones and power are out, too. Turtle goes door-to-door selling homemade striped candles which help to tell time at five dollars each. Jake, disappointed at having forfeited his $10,000, retreats to his office; Madame Hoo, who has no clue about the game, stands alone in the restaurant. Sandy is home and Deere is at the hospital, working. Otis and Crow are nowhere to be found. Sydelle thumps through the halls—she has been invited for tea by seven different tenants, all of whom, she knows, are desperate to see her shorthand notes. Whenever someone asks her for them, though, she stands up and leaves, claiming she has medication to take. 
As the tenants of Sunset Towers find themselves snowbound inside, they realize that they are being constricted together by not just one but by two different sets of unpredictable, incredible circumstances. While locked up together, some heirs find themselves trying to go on with normal life and ignore the game—others consider solving and winning the puzzle the only thing worth pursuing.
Themes
Solidarity vs. Individualism Theme Icon
Capitalism, Greed, and Inheritance Theme Icon
Mystery and Intrigue Theme Icon
Sydelle and Angela go together to visit Chris Theodorakis in his apartment. Sydelle fawns attention on Chris, embarrassing Angela. Chris struggles through his speech impediment to talk to Angela about clues and to ask for Sydelle’s notes—as soon as Sydelle realizes what he’s asking, though, she leaves. Chris can tell that Sydelle’s limp is fake. He thinks of his four clues as they go: FOR, PLAIN, GRAIN, and SHED. He puzzles over the words as he uses his binoculars to look for birds. Instead of birds, however, he spots someone drawing the drapes in the Westing manor—someone is snowbound there, too.
Chris’s nonsensical clues hammer home just how essential it is for the various heirs to put their heads together as they try to win the game—yet Sydelle’s patent refusal to share her notes with anyone underscores the suspicion, greed, and prejudice which still exist among the heirs more largely.
Themes
Solidarity vs. Individualism Theme Icon
Capitalism, Greed, and Inheritance Theme Icon
Prejudice and Bigotry Theme Icon
Mystery and Intrigue Theme Icon
Turtle has interpreted the will’s order to “Take stock in America” as a recommendation to invest in the stock market—and she believes the clues are the names of the companies to invest in. SEA, MOUNTAIN, AM, and O are Turtle and Flora’s four clues. Turtle insists the clues don’t relate to the murderer’s identity and suggests there isn’t even a murderer in the first place. Flora frets over alternatives as Turtle makes some calculations, deciding to buy stock in Westing Paper Products too. Flora, initially skeptical, finds herself impressed with Turtle’s smarts. Flora points to the sentence “May God thy gold refine” as proof of their plan’s worthiness, wondering aloud if the quotation is from the Bible. Turtle, however, insists it’s from Shakespeare.
The analytical, focused Turtle remains practical as ever in spite of her own private experience in the creepy Westing manor. She is either unconvinced by the things she heard and saw inside—or she’s in denial and struggling to use logic and practicality to make sense of what’s happening to her.
Themes
Capitalism, Greed, and Inheritance Theme Icon
Mystery and Intrigue Theme Icon
Upstairs at the restaurant, Grace and Mr. Hoo puzzle over their clues. Grace compliments Madame Hoo’s “doll-like” demeanor and asks why she cannot speak English. Mr. Hoo defensively states that she is his second wife—she only arrived from Hong Kong two years ago. He hates being forced to put up with a bigot like Grace. Grace, oblivious to her partner’s agitation, continues making insensitive remarks about Sydelle Pulaski’s limp. Mr. Hoo suggests that Grace, Westing’s niece, murdered him for his money. Grace laughs off Hoo’s accusation. Hoo says he believes the “cheating” Westing got what he deserved.
This passage underscores the many layers of animosity, distrust, and bad faith which exist between many of the heirs. Grace’s insensitive comments spare no one: her racism and prejudice against people with disabilities make her odious to Hoo. Hoo himself seems to have a private resentment toward Westing which arouses Grace’s intrigue—but she knows, perhaps, that in order to win Hoo’s trust, she must change her behavior.
Themes
Prejudice and Bigotry Theme Icon
Mystery and Intrigue Theme Icon
Get the entire The Westing Game LitChart as a printable PDF.
The Westing Game PDF
Hoo and Grace try to divine the clues in front of them: FRUITED, PURPLE, WAVES, FOR, and SEA. Grace reads “FOR SEA” as 4C and suggests the murderer lives in apartment 4C. Hoo declares that he lives in 4C. Grace asks if Doug has shared any of his clues with his father, but Hoo replies that Doug is busy with track practice. Sydelle and Angela, he says, came to the restaurant—but didn’t pay for their meal and didn’t show him their clues. Grace leaves dismissively, unwilling to sign her full name—Grace Windkloppel Wexler—to a check she has to share with Hoo.
Grace remains cagey with her partner even as she hammers him relentlessly for more clues and information. This shows that she and her partner are not ready to show a display of solidarity yet—they are still in the game as individuals, unwilling to betray their own secrets and offer up any sense of good will to the other.
Themes
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Prejudice and Bigotry Theme Icon
Mystery and Intrigue Theme Icon
Doug and Theo, meanwhile sign their check hastily. They are excited to split the funds. Theo wants to give his half to his parents for their coffee shop. They read their inscrutable clues over: HIS, N, ON, TO, THEE, and FOR. They guess at what the words could mean—they fear solving the puzzle is hopeless without Sydelle’s shorthand. Theo is concerned that if they don’t solve the clues in time, the murderer will kill again—but Doug seems unconvinced that there is even a murderer amongst them. Theo suggests they find a way to get all the heirs to pool their clues, but Doug says there’s no way the greedy heirs will give up the goods. He goes off to jog up and down the stairs of the apartment building, determined to stay in shape for the upcoming meet.
Theo and Doug’s opposing views mirror the previous scene. Neither knows exactly what the right path forward is, though Theo’s kindhearted, generous sense of openness and solidarity seems to him the right way to play the game. Doug wants to keep things closer to the chest—he doesn’t have faith in the goodness of the other players, and so he reacts accordingly. The purpose of the Westing game is to force people to break through those suspicions and embrace Theo’s ethics—but this is not so easy for everyone to do.
Themes
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Mystery and Intrigue Theme Icon
Ford reads over her clues: SKIES, AM, SHINING, and BROTHER. Ford knows the words are part of a longer statement. She also knows that there’s no way Westing could have been murdered—as a powerful, man, she knows he would have bought police protection if he suspected his life was in danger. Ford reads the statement of lucidity from Sidney Sikes—the doctor friend with whom Westing was in an automobile accident—then turns back to the clues.
Ford seems to know Westing better than the other heirs do—adding to the sense of mystery and intrigue surrounding her participation in the game. Her analytical brain and her personal knowledge of Westing’s habits give her a leg up in the game.
Themes
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Mystery and Intrigue Theme Icon
Ford knows Westing has set up a “tricky, divisive” game meant to divide the players and fill them with fear and suspicion. She knows that one of the heirs must be guilty of some great offense against Westing—she wonders who it is he wants revenge on so badly. She becomes determined to learn everything she can about each heir. She picks up the phone to call Barney Northrup, deciding to start investigating Sunset Towers, but he doesn’t answer. She calls the paper to ask a reporter there to help her out—after eight rings, someone answers. Ford is determined to beat Westing at his final game.
Ford’s determination to best Westing seems to stem from a personal grudge against him. She is aware of his tricks and his devious nature—and she is unwilling to let his game psychologically manipulate or torture the players he’s selected to compete in it.
Themes
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Capitalism, Greed, and Inheritance Theme Icon
Mystery and Intrigue Theme Icon
Quotes
In the Wexler apartment, Angela and Sydelle go over their clues: GOOD, HOOD, FROM, SPACIOUS, and GRACE. Sydelle points out that Grace is Angela’s mother’s name—but she also acknowledges that the will stated it was what the heirs didn’t have that was important to solving the puzzle. They try to recall other words the heirs mentioned in the meeting with Plum—but even with a few additional words (and even with a piece of paper Angela has stolen from Turtle’s drawer, a piece of paper on which are written some stock market calculations), nothing seems to make sense.
Angela and Sydelle are excited by the game and intrigued by their clues, yet they struggle to piece together any sense of what they mean. Again, Angela and Sydelle resist the game’s obvious compulsion to break down the barriers of individualism and work together. They are just as cagey about their prized notes as the other players are about their clues.
Themes
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Mystery and Intrigue Theme Icon
Both women jump at a knock on the door. Sydelle lets Theo in—he asks if anyone wants to play chess. He is determined to find out who laid out the chess game at the Westing manor. Sydelle says she doesn’t, and Theo leaves. Sydelle says that she remembers reading in Westing’s obituary about his prowess as a chess master—nothing is a coincidence anymore, she suggests. As she puzzles over the statement that the object of the game is to win, she wonders if “to win” could be shortened to “twin.” The two women head to Sydelle’s apartment to look through her shorthand notebook for more clues—but when they arrive there, Sydelle finds that her door is open, and that her notebook has been stolen.
Sydelle and Angela burrow further into individualistic obsession over tiny pieces of the will and the wording of the game rules rather than opening up their resources to all. When they discover that Sydelle’s notebook has been stolen, they understand that the stakes of this game—and the things people are willing to do in pursuit of its prize—are far greater than they’d realized.
Themes
Solidarity vs. Individualism Theme Icon
Capitalism, Greed, and Inheritance Theme Icon
Mystery and Intrigue Theme Icon