The Queen’s Gambit

by

Walter Tevis

The Queen’s Gambit: Chapter 1 Summary & Analysis

Summary
Analysis
Eight-year-old Beth Harmon learns of her mother’s death from a woman with a clipboard. The next day, a picture of her, looking plain and stunned, appears in the local newspaper. Alongside the photo is an article explaining that she was orphaned and left without family when her mother was killed in a car accident. Authorities say she will be well looked after.
The book opens with a tragedy when Beth is orphaned and left without family. This sets up an important aspect of Beth’s childhood: feeling that she lacks control over her life. The photo illustrates Beth’s bewilderment in experiencing this shocking and uncontrollable loss. Meanwhile, the article hints that Beth will simply be shuttled off somewhere with little say in where she goes.
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Beth soon moves into Methuen Home in Mount Sterling, Kentucky, where she is given a tranquilizer twice a day. She is glad to get the little green pill, which helps keep her calm through the tense hours at the orphanage. A man named Mr. Fergussen gives the children the pills as they line up. It is in this line that she meets Jolene, a tall, 12-year-old Black girl. Jolene asks if Beth is a bastard and if her parents are dead, but Beth doesn’t know what bastard means and she can’t bear to think of her mother as dead. She says nothing.
Beth’s first days in the Methuen orphanage show both her innocence and her fear. Her silence suggests that she doesn’t fully understand what’s happened to her and that she’s unable to face her grief. Beth’s passivity—like when she happily accepts the tranquilizers—illustrates the powerlessness in her life. This passage also establishes the origin of Beth’s experiences with drugs. Initially, Beth isn’t responsible for her drug use, and the tranquilizers have an ambivalent effect—they keep her calm, but they also numb her grief.
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Beth starts to acclimate to Methuen: the barber cuts her hair into the bangs they all wear. She occasionally hears boys in the Boy’s Ward shouting about “cocksuckers,” which she knows would get the boys’ mouths washed out with soap even though she doesn’t know what the word means. She also notices the janitor, Mr. Shaibel, one day when she goes to the basement to clean the blackboard erasers. There, he is playing on a checkerboard—only the pieces are funny shapes. When he looks up at her, she leaves in silence.
These descriptions of life at Methuen reinforce the idea that Beth has little control over her life: she must keep the same hairstyle as everyone else and do what’s expected of her. Any expression of individuality or initiative—whether it’s acting out or taking an interest in a new game—could get her into trouble, so she avoids it.
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At Methuen, if Beth doesn’t follow the rules—like eating the fish they serve even though it nearly gags her—the staff will tell the director, Mrs. Deardorff. If that happens, Beth won’t be adopted. Some children get adopted quickly—a six-year-old named Alice who came in a month after Beth was adopted after three weeks by a nice-looking couple. Other children have been there a long time and know they will never leave. Beth wonders if this will happen to her.
The strict environment at Methuen leaves little room for agency. Something as simple as rejecting the food could have devastating consequences for Beth’s future. In such an oppressive environment, Beth can’t control anything—she can only do what she’s told.
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Gym is unpleasant because Beth is gawky, to the point where she even injures her hand playing volleyball. Jolene is the best player by far, and Jolene shows her how to hold her hands. With Jolene’s guidance, Beth works on it until she gets it right and hitting the ball doesn’t hurt anymore. She doesn’t become good, but she gets to the point where she isn’t afraid of it.
Beth’s blossoming friendship with Jolene is the book’s first example of the importance of mentorship in helping a person overcome challenges. Beth’s strategy—practicing something hard so she won’t be afraid of it—applies not just to volleyball, but to later challenges in Beth’s life.
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Quotes
Every Tuesday, the Arithmetic teacher sends Beth to the basement to clean the erasers because Beth is the best student in the class. Though she is afraid of Mr. Shaibel, one day she asks him about the mysterious game he plays. He is gruff and irritated by the interruption, but he tells her that he is playing chess. That Sunday, Beth sneaks out of chapel by pretending to go to the bathroom and watches Mr. Shaibel play for 10 minutes. He doesn’t look at her, but she watches every move, entranced as he stares at the pieces and moves them with great deliberation.
Beth’s initial curiosity about chess—even though she doesn’t quite know what it is yet—is a brave expression of initiative in an environment that punishes individuality. Her willingness to make a decision, even when it means breaking the rules, shows she’s growing up.
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Beth learns to save her tranquilizers until night; they help her sleep. For the first two months, she sleeps very little because of all the other girls sleeping around her, the distant noises that make her tense, and the light shining in when staff members open the door to check on them. Now, she snuggles in bed as her anxiety loosens thanks to the green pills.
Besides showing Beth’s ability to adapt to her circumstances, this passage illustrates Beth’s growing dependency on the tranquilizers. Their function as a stress reliever and sleep aid suggests that the pills are becoming a biological need.
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One day, Beth asks Mr. Shaibel to teach her to play chess (she has snuck out of chapel again). He says that he doesn’t play strangers. Two days later, Beth returns, saying that she’s not a stranger—she lives there. Mr. Shaibel says girls don’t play chess. At this, Beth starts to point out the way the different pieces move, indicating what she’s already learned. He asks her about the one that looks like a lemon, and she says it moves on the diagonals.
Beth encounters discrimination in the chess world for the first time. If Beth hadn’t persisted in spite of Mr. Shaibel’s sexist remark, she likely would never have learned. This demonstrates Beth’s determination, natural talent, and ambition—even if her ambition at the moment is simply to learn to play—as she has already picked up some of the rules through observation.
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Beth continues to save up pills, keeping the extras in her toothbrush holder. That night, for the first time, she takes three pills. She feels like she has solved some part of her life: she knows how the chess pieces move and capture, and she knows how to make herself feel good with the pills.
Besides showing Beth’s growing addiction, the book also suggests a connection between tranquilizers and chess. Like chess, the pills give Beth a semblance of control over life in the orphanage.
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The following week, after Arithmetic and with ten minutes before Geography, Mr. Shaibel tells Beth that they can play chess now. Beth protests that she doesn’t have much time, but Mr. Shaibel says they can play now or never. She thinks only a second before grabbing a milk crate and sitting across from him. He beats her in four moves in what she later learns is known as the Scholar’s Mate.
Despite Mr. Shaibel’s initial hesitation to teach Beth, his mentorship proves crucial in her life. This is particularly true because he doesn’t treat Beth as a child—he treats her like any chess opponent. By taking the risk to learn chess, Beth takes initiative and, with that, another step towards growing up.
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Even with the quick match, Beth is 15 minutes late to Geography. She says that she was in the bathroom, but the teacher asks if any of the other girls saw her there. They only giggle, but he gives Beth five demerits. She’s terrified: with 10 demerits you are whipped with a leather strap. She feels in her breast pocket for that morning’s pill, and she becomes instantly less anxious just knowing it’s there. That night, Beth lies in bed, looking at the ceiling and forcing herself to see the chess board. She imagines the pieces and replays the game she lost. The noises around her fade, and Beth plays happily.
Beth’s addiction is worsening: even knowing she has a pill alleviates her stress, which only makes her more dependent and prompts her to ensure that she has a supply of them. Beth’s mental chess game not only shows a determination to get better, but a unique capacity to lose herself in the game.
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The next Sunday, Beth blocks the Scholar’s Mate. It then takes Mr. Shaibel 14 moves to trap her queen. She ignores the inevitable loss, but when she tries to touch a pawn Mr. Shaibel stops her hand and tells her to resign. At first, she refuses to give up, but he tells her that she has lost and that it’s sportsmanship to resign the game. She becomes furious and starts to insult him, but in response he tells her that they won’t play anymore, and to get out. Beth wishes she were bigger; instead, she gets up and leaves.
Beth’s ability to block the Scholar’s Mate shows her natural talent. However, Mr. Shaibel’s gesture suggests that there’s more to chess than skill—she must also learn to compete graciously, even when that means giving up. At the same time, Beth’s frustration with being small establishes a pattern of feeling like an outsider in the chess world.
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The following Tuesday, the door to the basement is locked, and Beth is frustrated. But on Thursday, the door is open, and Mr. Shaibel acts like nothing has happened. They play a game, and Beth is able to get a pawn to the sixth rank. She watches in delight as Mr. Shaibel wastes a move and Beth’s pawn becomes a queen on the next move. He reaches out angrily and topples his king—her first win. It is the most wonderful feeling Beth has ever felt.
Beth’s eagerness to play, not to mention the joy of her first win, suggest that chess is becoming a motivating force in her life, something that—rather like tranquilizers—makes Methuen’s dreariness bearable.
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Beth starts to miss lunch on Sundays, which gives her three hours with Mr. Shaibel. He teaches her different sequences, like the Sicilian defense; he tells her that the squares have names, though he doesn’t yet explain what they are; and he shows her some basic moves and variations that she picks up quickly. They then play a game in which none of the things that he has just taught her matter. She glares at him, but she is still determined to beat him.
While Beth’s natural talent is important, Mr. Shaibel’s tutelage is also crucial to her development. She could not achieve the same success without his patience and willingness to teach her. He also teaches her is the importance of persistence through difficulty, something she’s unlikely to learn on her own.
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Beth notices that Mr. Shaibel often begins the game by moving the pawn in front of his queen and then the pawn in front of his bishop. She asks if this is a sequence. He says yes: it is the Queen’s Gambit. She’s pleased to have picked up on it, but instead of taking the offered pawn, she leaves it on the board and moves her knight instead—she likes the power of the pieces, their influence over the different rows and diagonals. In 20 moves, she wins both his rooks, and he resigns.
Beth’s ability to pick up the sequences shows another aspect of her talent, as she recognizes patterns that become crucial to building her skill. Additionally, this is the first introduction of the sequence “the Queen’s Gambit,” for which the book is named. Picking up on this sequence shows Beth’s growing command of the game; the move also implicitly counters the sexism she’ll face. The queen is the most powerful piece on the board, hinting at Beth’s future reign in the chess world.
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Quotes
The following Tuesday, the Arithmetic teacher doesn’t let Beth go to the basement, which disappoints her. As the week goes on, she saves pills and plays chess in her mind at night. On Saturday, she takes all six pills that she has saved, thrilled at her loosening anxiety and the “deep chemical happiness.”
Beth’s “deep chemical happiness” shows she’s becoming increasingly dependent on the pills,. and she’s escalating her usage of them in a dangerous way. On one hand, her addiction isn’t her fault. On the other hand, she chooses to stockpile pills when other ways of coping—like thinking about chess—are available to her, showing the complex nature of addiction.
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On Sunday, Mr. Shaibel asks where Beth was on Tuesday, and she explains that they wouldn’t let her out of class. Mr. Shaibel explains that she can move first today, and that they will trade off playing the white pieces—the way it is meant to be played. Beth opens with the king’s pawn and quickly recognizes that Mr. Shaibel is playing with the Levenfish Variation. She moves in, neutralizing his attack and bringing out her own, winning in under thirty moves. The checkmate takes him by surprise.
Beth’s ability to play with Mr. Shaibel, and the independence she gains from it, contrasts with the restriction and lack of control she has over the rest of her life at Methuen. She also continues to display her talent, such that Mr. Shaibel understands that she is good enough to open against him.
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After this loss, Mr. Shaibel says that he will teach Beth the names of the squares. She asks if she’s good enough now to learn. He asks how old she is, and she answers: eight. He says in reply that she is “astounding.” He then pulls out a bottle of whiskey and drinks from it. She asks him to teach her while wondering what the whiskey would taste like.
Mr. Shaibel’s statement affirms Beth’s “astounding” instinct for chess despite little academic knowledge of the game. Additionally, Beth’s curiosity about the whiskey Mr. Shaibel is drinking foreshadows her own foray into drinking as another aspect of her addiction.
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In the middle of the night, Jolene comes over and sits on Beth’s bed, saying that she wants to try something fun. She puts her hands on Beth’s stomach, and Beth tightens. Jolene starts to rub further down Beth’s body, and though it doesn’t hurt, Beth resists it. Jolene then pulls Beth’s own hand under her nightgown, hitting a spot that’s warm and damp, asking Beth to press a little. Beth is frightened, but she does as she’s told. Jolene asks her to rub faster, but Beth says aloud that she doesn’t want to and pulls her hand away. Footsteps come down the hall, and Jolene gets up in a hurry as Beth remains still in the dark. After the women leave, Beth takes three pills. The next day, Jolene calls her the “ugliest white girl ever,” and Beth says nothing, knowing it’s true.
Here, Beth’s experience demonstrates another aspect in which her childhood is defined by lack of control. Beth’s protest against Jolene’s assault is relatively futile—she has no control over the situation or any way to protect herself. Even when adults come into the room, Beth doesn’t really know how to find agency in the situation, instead remaining silent. The only thing she can control is making herself feel better through her drug use. The fact that she turns to drugs in these moments allows readers to empathize with her, as she takes the pills when her body is most vulnerable.
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In the classroom, Beth imagines that the seats are squares on the board and she moves the kids around in her mind like she’s playing a match. She tries not to think about Jolene, with whom she’s not spoken in over a week. On one of her Sunday visits to the basement, Mr. Shaibel gives her a book: Modern Chess Openings. She says nothing but she holds the book tightly, sitting down and waiting to play.
Mr. Shaibel’s giving the book to Beth shows he sees her potential to learn more than he can teach her. It also highlights the value of a more rigorous and studious approach to chess, something that will build on Beth’s natural talent.
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English is dull, and Beth reads Modern Chess Openings in her lap as Mr. Espero drones on. By the third day, she can easily visualize the notations, like P-K4 or N-KB3. She imagines the chess board like a ballet, dancing with the pieces in their endless combinations. Later in the hall, Jolene insults Beth again, and Beth calls her a slur, which stuns Jolene.
Beth’s studies with Modern Chess Openings also illustrate the importance of studying as a way of fostering innate talent. These studies work in tandem with Beth’s creative visualizations, suggesting that both study and natural knack are vital. In addition, Beth’s slur against Jolene illustrates that just because Beth faces sexist discrimination doesn’t mean she can’t also perpetuate racist and discriminatory behavior herself.
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The following Saturday, Beth takes six pills and tries to rub herself. She wonders if she’s too young for it to feel good—Jolene is four years older than her. Soon after, Beth asks Jolene what a “cocksucker” is. Jolene explains that a cock is what boys have—like a thumb, and that some girls like to suck on that thumb. Beth is aghast, wondering how someone could do that.
As Beth and Jolene reconnect, Jolene mentors Beth in her own way by teaching Beth about sex and anatomy. Jolene’s role reminds readers that Beth lacks a parental figure to guide her in such sensitive subjects. Beth’s deliberate questions suggest she’s exercising greater agency in her own coming of age, much as she’s taking initiative in studying chess. 
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The next Sunday, Beth wins five games straight with Mr. Shaibel. They have been playing for three months, and he can no longer beat her. The following Sunday, Mr. Shaibel invites Mr. Ganz, who coaches the local high school chess team, to join them. She and Mr. Ganz play a game—he’s better than Mr. Shaibel, but she knows after six moves that he will be easy to beat. He is forced to resign after 23 moves. He asks her how she practices, and she says she plays with Mr. Shaibel—she doesn’t yet want to tell him about playing in her mind.
Inviting Mr. Ganz to play with Beth illustrates how Mr. Shaibel is proving crucial as a mentor. Even though he can no longer beat her—a pattern that will repeat among several of Beth’s chess mentors—he still adds value to her abilities and wants to usher her towards greater success. Beth’s silence about her practice method suggests that she knows her imaginative abilities are something special, and she’s instinctively protective of them.
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Beth and Mr. Ganz play another game; after 20 moves, Beth points out her upcoming mate in three. Mr. Ganz takes half a minute to see it and says how astonishing she is. As he leaves, he gives her a present: she hopes it's a chess book, but it’s a doll with blond hair and a blue dress. She asks him to play another game, but he says he has to go. As Beth leaves the basement, she drops the doll in a trashcan.
The doll here illustrates Mr. Ganz’s own sexism. Even though he knows Beth loves chess, he assumes she’d prefer a traditionally feminine gift, suggesting that even when people recognize Beth’s talent, they continue to stereotype her. This foreshadows the discrimination Beth will later face in the chess world
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During Health class, Beth finds a picture of male anatomy in the back of the book, but she still can’t quite understand it—the men have what looks like a purse with a round thing down in front of it, which she guesses is a cock. Meanwhile, the teacher is talking about the importance of eating vegetables.
Beth’s curiosity about male anatomy isn’t unusual for her age, but her secretive research hints that she’ll look for answers on her own rather than relying on the adults in her life to tell her what they think she should know—another instance of her growing maturity and initiative.  
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Mr. Ganz returns the next Sunday, and he and Mr. Shaibel offer for Beth to play them simultaneously. She beats them effortlessly, barely thinking about the continuations. They start again, and Beth gets up to look out the window—she took seven tranquilizers the midnight before and still feels lethargic. Mr. Ganz tells her that he has moved, and she calls out her next moves to Mr. Ganz and Mr. Shaibel. She quickly mates Mr. Ganz without looking at the board, and Mr. Ganz is in shock.
Here the book begins to hint at the drawbacks to Beth’s addiction. Even though the pills make her feel better, the sheer amount that she is consuming is starting to affect her in ways that she can’t control. Beth also continues to show her incredible talent in being able to play without even looking at the board, with the moves simply coming to her “effortlessly”—she can win without even trying.
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