Paul’s second attempt feels more deliberate, taking into account his confinement, Annie’s concept of fairness, and her willingness to torture him if he does not satisfy her. With such high stakes, Paul feels unexpectedly challenged, as he did when playing Can You? at camp. But he feels he is able to rise to this challenge, and here, the novel draws attention to occasions in which obsessive behavior (such as imagining various fictional scenarios, searching for one that is “fair”) can actually build skill. Even the typewriter (whose voice is also a product of Paul’s imagination) seems to egg him on in a way that encourages progress.